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Kinect No Longer Required For Xbox One To Function

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Microsoft has issued a statement regarding Kinect for Xbox One no longer being required:
“When we first announced Xbox One, we did intend for Kinect to be plugged in for the console to work,” the statement reads. “As we’ve progressed in the development cycle we’ve revised our approach so that the console will still function if Kinect isn’t plugged in. Xbox One is still designed to work best with Kinect plugged in.”

Another reversal for Microsoft, this time with Kinect. Today, they’v confirmed that the Xbox One will not have to have the Kinect sensor connected in order for the new console to function.
IGN got the news via their AMA with Xbox Corporate Vice President Marc Whitten, where he revealed that Xbox One owners will be able to use all of the console’s core functions regardless of whether the new Kinect sensor is connected.

“Like online, the console will still function if Kinect isn’t plugged in, although you won’t be able to use any feature or experience that explicitly uses the sensor,” Whitten said.
“You have the ability to completely turn the sensor off in your settings. When in this mode, the sensor is not collecting any information. Any functionality that relies on voice, video, gesture or more won’t work. We still support using it for IR blasting in this mode. You can turn the sensor back on at any time through settings, and if you enter into a required Kinect experience (like Kinect Sports Rivals for instance), you’ll get a message asking if you want to turn the sensor back on in order to continue.”

This is contrary to what Microsoft initially announced back in May - “Kinect does require to be connected to Xbox One in all cases.”

This is the latest reversal in Microsoft’s controversial Xbox One rules – they started by changing their policies on DRMs, then changed their self-publishing rules, and now they’ve changed the Kinect rules.
Could this further suggest a retail Xbox One without the Kinect in the future?



Source:
http://nextvg.com/2013/08/12/kinect-...e-to-function/

I am completely new to the xbox 360 modding and i wanna help.

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Well recently i got xbox360 slim 4gb device and i am very happy with it; However, i want to player copied games, also i want to be able to play them online.

I can easily disassemble the xbox and re assemble it but when it comes to modding i am totally lost in all the things i find every where,
So the question is : Can somebody make it clear for me on how could i get my Xbox to run copied games, also i don't get banned from windows live ?!.

Note: My xbox firmware is on the first metro style update.
Note: I a have noticed that my dvd is a Liteon one...


Detailed answer is prefered

  • What are the tools i gonna need
  • The Software to download
  • And how hard is the process

LITEON DG-16D2S 1st Flash Attempt

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Hi! This is my first time flashing and I ran into a problem.. I am currently attempting to flash a Liteon DG-16D2s on JF, I have a probe but connecting it isn't a problem, I can get the drive to be read on windows 8 and I know how to do the phatkey process I'm doing it all right its just the part after it extracts when it saves the stock data on it.. After everything is successful and it tells me the DVD key in the bottom left and the save window pops up i get an error message after saving and the extraction aborts even though all that's left is the saving? I don't get what I'm doing wrong... Thanks in advance for any help.

The Division: there are "currently" no unique features for either Xbox One or PS4

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Tom Clancy's The Division is going to be more or less the same game whether you buy it for Xbox One (hurrah!) or PS4 (hilarious farting noise), game director Ryan Bernard has told OXM. The new Snowdrop engine also has nothing in common with the much-sung Anvil engine that powers Assassin's Creed - it's a bespoke entity for next generation hardware, optimised for maximum razzle-dazzle. "Currently, right now, because we're releasing for both platforms, we want the best game experience for both," Bernard began. "We're not planning specific content or specific unique, I guess, elements for either platform. "We have a long development cycle, and who knows what will happen by the time the game's released?" he went on. "But at the time, currently we're not planning anything unique." Sounds like a scenario that calls for a well-placed moneyhat. Go on, Microsoft. Get them to design some Xbox One-exclusive in-game underpants, or something. We could call them Xboxers.
The (current) absence of Kinect features struck us as rather mystifying, given Ubisoft's E3 2011 pronouncement that all future Tom Clancy games would support Kinect. Bernard was tight-lipped on the subject when pressed. "We're not aware of that yet, so yeah."
As regards the Snowdrop engine, "it's been in development the last couple of years and it's specifically designed to fully utilise the next-gen tech and the specs from both Microsoft and Sony". Ergo, "it's not a legacy engine, it's not something that we share with other studios. It's specifically designed and built for this game for next gen platforms."

You may be interested in Bernard's earlier comments about why PvP in The Division is more "meaningful" than it is in, say, Call of Duty. There's a big old preview in the current issue of OXM, which includes an even bigger preview of The Elder Scrolls Online.
Source: OXM
Join Our Facebook Group For All The Latest News[1][2]
References

  1. ^ Source: OXM (www.oxm.co.uk)
  2. ^ Join Our Facebook Group For All The Latest News (www.facebook.com)




Thanks to: Rheena.com

Elder Scrolls Online DLC: ZeniMax plans "constant stream of goodies" after release

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The Elder Scrolls Online for Xbox One is going to be a regular content banquet, buried in a mountain of presents, straddling a digital geyser. Er, that's to say it'll get hefty post-release digital support, rather than that it's a mass of soggy food and paper. ZeniMax Online's Paul Sage has discussed update plans with Shacknews, and revealed a little more about the plot. "We watch everybody in the market, but I'm a big proponent personally of making sure we keep a high frequency of content releases," Sage told the site. "A big part of our plans is the future of the game. We always want to make sure there is something new right around the corner.
"Our plan is to have new content coming out on a really frequent basis. We want to make sure that people are really into the game and get to experience a lot of new things," he went on. "We will have a lot of content at release, but I know that players are amazing in their ability to chew through content quickly, so we want to make sure there is a constant stream of goodies coming to them."
Sage used to work on Ultima Online, so he knows what he's talking about. "The more frequently you update, the more the players like it. Players are more engaged. I think it is an issue of trust in a lot of ways. They know there is going to be a lot of new content coming in."
What's in the game to begin with? "We've talked about Molag Bol stealing your soul at the start of the game, but that's a launching point. You'll wrap up the main story in The Elder Scrolls Online at release and that leads into an even bigger story."

Sage also talked about how the game had evolved in beta testing - it should feel like Skyrim more than ever. "In the latest beta, we are testing out the replacement of what used to be our mini-map with the compass, which is a little bit more Skyrim-like," he said. "The mini-map was a little bit bigger and bulkier, but the other thing was the mini-map could sometimes almost have you connecting the dots between locations."
"We wanted to test out what a compass would be like, so we ran this through the beta testers to see how they reacted. They reacted very positively to it. More importantly, watching their patterns of play, we wanted to see if they followed the straight line of a quest or if instead they explored more. What we found was they did explore more, which is what we were going for."
A quick round-up of Elder Scrolls Online nooz: it won't be a grind, caters to both solo adventurers and groups, and offers comparatively open-ended, flexible combat.
Source: OXM[1]
References

  1. ^ Source: OXM (www.oxm.co.uk)




Thanks to: Rheena.com

[UK] Need PS3 Downgrade

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i need someone local im in Bellshill in North Lanarkshire Scotland. Im looking for someone to come and downgrade my PS3 Phat

[WANTED] Jailbroken PS3

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im in north lanarkshire scotland im looking for a jailbroken ps3 or a ps3 on 3.55 or lower. I have the money here waiting if you can help please reply below :)

RGH Info needed...

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I'm wanting 2 RGH 1 of my consoles but I was wondering what dashboard shld I be on 2 do it???

Falcon RGH2 with coolrunner rev c won't glitch

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so here is the info on the xbox. Falcon motherboard, CB Version: 5771, dashboard 15574. I usually do the rgh1 method but i found out i can't since this has a newer dashboard. So all my wires are soldered properly. I read the nand three times, and flashed the coolrunner with rgh2 falcon,i wrote the ecc and then tried it out and it wouldn't glitch. Then i removed the 3v3 wire and flashed back the original nand just to make sure it booted, and it did, then i went into J-runner's advanced menu and selected Write ecc for >14719. before i clicked the write ecc that was on the normal J-runner. It still doesn't boot. I have all the wires in the right places. The stby_clk point was sorta damaged, by damaged i mean the trace lifted up but wasn't removed from the actual motherboard, so i took the wire from the cool runner and connected it to the floating point and the transistor or resistor (whatever its called) thing beside it, i saw this in the alternate phat rgh points. Here are pictures of the install if you wanted to see it. I am thinking this is a software problem and not my soldering. Thanks for any help :)
2013-08-13 16.54.45.jpg2013-08-13 16.54.51.jpg2013-08-13 16.55.32.jpg2013-08-13 16.56.22.jpg2013-08-13 16.56.33.jpg2013-08-13 16.56.42.jpg2013-08-13 16.56.50-2.jpg2013-08-13 16.56.59.jpg2013-08-13 16.57.22.jpg

[WANTED][US}R-JTAG

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Anyone have any R-jtag Kits for sale. Im located in Cali

Help with no green light on CR on Falcon, with solder PICS, RGH

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I cannot get a green glitch light to light up when I turn the 360 on, only the red light. I know that usually it has something to do with wiring. I lifted the pad for r4b24, so I had to fix it on the underside of the mobo, and the xbox boots up, so it has fixed that point. Because of this I had to use the alternate point for standby, ft2rt.

Here are the pics, I did not include the 3.3 solder point since the CR red light does light up, which I assume means that point is fine.

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XzDUOpz.jpg
Attached Images

How to fix ANA chip

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I have reballed gpus, CPUs, and southbridges but I think my problem now is the ANA chip it's not a HANA chip it is ANA I don't think you can reball it if I am correct as I don't think it is BGA feel free to correct me if I am wrong so I'm not sure how to fix it or replace it if you can guide me to a tutorial or something that would be great and sorry if it is wrong section

xenon j-tag posts, but nothing on screen

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hello everybody, i have a xenon mobo that i did an old school j-tag method on using the diodes and jumper wire method, here is the log from j-runner : Checking Files Finished Checking Files
Initializing nanddump1.bin..
Nand Initialization Finished
XeLL file created Successfully xenon.bin
Version: 10
Flash Config: 0x01198010
Writing Nand
xenon.bin
Done!
in 0:18 min:sec

now here is whats happening, it posts but nothing is on the screen, fans are spinning real fast, and then i get two red lights, i checked the soldering, wires, ring of light board, everything and also looked on the net to see if anybody else ever had this problem and from my research it seems to be the gpu, there was a rrod fix done to it before i got it {screws, washers, etc} and i heard everything from sending it in for re-balling it to using a heat-gun on the chips themselves. so if anyone had this problem or similar and knows how to fix it i am all ears. ohh, and one more thing if the wiring for the j-runner v2, diodes, or anything else was a-miss i don't think it would even post. i would have filled out the j-tag help template but my camera is broke till friday so gave as much info as i could, and thanks in advance..

ANSWERED xell

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I have a corona v4 4g just recently started seeing this error wont show dvd key info but when I 1st done the rgh2 it showed everytime, any ideas:facepalm: dash 15574
Attached Images

[CR3Lite] Xbox no power when STBY_CLK connected

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TX Product(s) used: CR3 Lite + Slim Demon
Console Type: Trinity
NAND size: 16
Dashboard version:2.0.16203
CB version: N/A
Screenshot of NAND details from J-Runner:
N/A
J-Runner log:Attached
Description of problem:

Console working correctly prior to mod attempt.
1. Checked Demon before installation, read/write no issue.
2. Updated Demon to firmware to 1.4. OK
3. Installed Demon including ribbon so blue LED on and switch set to xbx, using latest J-runner, switch to xbox, read nand, nands match. Write xbox nand to Demon. OK
4. Installed CR3Lite and set to PRG mode, both LED (green and red on), In J-runner attempt to flash coolrunner –NO GOOD; Note: CR3Lite is still in factory state no bridging or dip switch adjustment made.
J-runner message – sending xsfv TDO MISMATCH. Tried to turn on xbox no response on xbox nand and demond nand, beep only. Search forums for solutions nothing that seemed relevant. Various attempts to trouble shoot too many to list here, check soldering, re-soldering etc..
What I found, with xbox power plugged I de-soldered the power wire to the CR3Lite. I could still the red LED lit up slightly, this does not seem normal but I don’t know. De-soldering the STBY-CLK brown wire will turn off the red LED completely. The xbox can now power on. Without STBY-CLK wire I can flash the CR3lite ok. Each time I re-connect the STBY-CLK wire the xbox will not power on. Any ideas?


Back View.jpgCR3Lite1.jpgCR3Lite2.jpgCR3Lite3.jpgCR3Lite4.jpgDemon1.jpgDemon2 QSB Close Up.jpgDemon3 QSB Close Up.jpgDemon4 QSB Close Up.jpg
Attached Images

ANSWERED Firmware Pack

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So everything I read tells me to download firmware from usual places; I cannot find it anywhere. I thought that LT-025-v3.0.bin would be included with JF. Is it not? If not, please direct me to its location.

Thank you

Nice to be a part of TX Forums

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I have been using hard & soft mods for years starting with the PS1. I have been doing things for family and friends and even on a professional level to a certain extent. I am excited to begin to take this to the XBOX 360. I've put in a mass order at XCONSOLES.com to get all my gear setup to get going. I am glad that the enrollment has been opened again here so I could start searching the forums rather than scrolling through every thread until I found the info I needed.

I hope I will be a good contributor to the community and I hope I can also learn a ton from the many good people already here.

Thanks for having me. !!!!

F3 Rev. 755

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This was posted over on RealModScene today:

Quote:

Hello and welcome to a new release of F3.

It came to our attention some of F3 wasn't working quite right so we figured why not fix them up, and throw a few new features at you.


-= Plugin =-
We added the ability to "Pause" a game (freeze all active threads) From webUI (this is experimental).

We also added profile information and acheivements to webUI.
HUD got a nice new Info Bar on the bottom with game information.

-= F3 =-
So the TU System. You can now download TUs for multiple games simultaneously and you can pick and choose which TUs to download from each game. Each download gets its own progress bar so its easy to track.

Weather. Updated to use the new API and new APi Keys. Also updated so it only gets the information 1 / hour / reboot. So it won't spam your API key.

-= Update Info =-
Doing a phased implementation to control server traffic.
Hope you enjoy.

You can only update from an existing F3 installation at the moment (auto-update), but the offline package should be available soon.

Thanks to JQE from RealModScene for the news :).

RGH ban question

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Hi im new I had a look around a bit, but on mobile so bit slow. Anyway I have a few questions 1: I want to host modded lobbies on black ops 2, will I be able to do this with rgh ? 2: is ban risk high? , I just wana mess around and have fun on cod +)

[UK] Northern Ireland & R.O.I & UK Console Modding Services by Gazcoigne

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I offer a professional service to modify your beloved xbox 360, i am based in Belfast UK and accept consoles in person, or through mail whatever suits.

I am a mechanical engineer with vast experience in modding all sorts of consoles over the years and i have specialised in the xbox 360 since its launch.

I have hundreds of satisfied customers from several other forums and from my local area and across UK & Ireland.

I can offer all current available mods to the xbox 360 over all console types including the latest 360E, theres no mod that i cannot do!!

I do not charge extra for parts, what i pay from my suppliers, you will pay, i only charge for my time doing the mods.

prices below are not inclusive of postage, i use parcel force or royal mail and i will forward a quotation of all postage costs prior to agreeing any costs.

£20 to flash any phat drive
£20 to flash any liteon 4 series slim drive (not including PCB, key retrieval and flashing only)
£30 to flash any liteon 5 series drive (not including PCB, key retrieval and flashing only)

£30 to do a traditional JTAG installation including all software setup (dashlaunch, FSD etc)
£30 to do a RGH/RJTAG install (no chip included) including all software setup (dashlaunch, FSD etc)

£25 to replace any laser in any drive, £20 if im already opening the console to do other work.

I ONLY USE GENUINE TX PRODUCTS, all hardware supplied will also come with the original TX serial that can be verified online.

feel free to purchase your own kits and send them with the console if preferred. i will forward an invoice from my suppliers for all kits used for warranty and transparency.

here are some shots of my soldering for reference, i will upload more pics soon as i am doing a few RJTAG installs shortly.

few angles of a post_out qsb installed on a trinity, and a JRPv2 hooked up the the SPI vias.

20130813_221113_zps37e807f1.jpg20130813_221107_zps1c9dfbb6.jpg20130813_221050_zps773215b2.jpg20130813_211256_zpsb89366ce.jpg

feel free to pm for any other queries or quotes.
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